The Effectiveness of the Puzzle it Out Method through a Game-Based Learning Approach for Teaching 21st Century Islamic Education among Teachers in Kuala Nerus

Authors

  • Muhammad Afnan Mohd Jaafar Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia
  • W Omar Ali Saifuddin Wan Ismail Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia
  • Muhammad Fais Iqbal Md Nordin Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia
  • Muhammad Arif Syafiq Md Arof Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia
  • Muhamad Adli Kamaruzaman Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia
  • Ahmad Fadhlan Shahirul Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia
  • Sharizal Ahmad Sobri Department of Engineering, Nottingham Trent University, Clifton Campus, Nottingham N11 8NS, United Kingdom

Keywords:

Puzzle it out, islamic education, student-centred learning, 21st-century learning (PAK21), active learning

Abstract

Islamic Education in Malaysia frequently struggles with a heavy reliance on teacher-centred instruction, often resulting in passive learning and limited student engagement. These traditional methods stand in contrast to the goals of PAK21 and the Malaysia Education Blueprint (PPPM 2013–2025), which prioritise active, student-centred learning environments. This study examines the effectiveness of the Puzzle It Out method, a strategy using structured puzzles to promote inquiry-driven learning among teachers in Kuala Nerus. A quantitative research design was employed involving 100 Islamic Education teachers, with data collected via online questionnaires and analysed using descriptive statistics. The findings reveal a strong readiness for innovation among teachers, where 97% acknowledged the critical importance of PAK21 and 91% demonstrated solid knowledge of the Puzzle It Out method. Implementation levels were encouraging, with 82% of respondents reporting they have integrated game-based approaches into their lessons. In terms of impact, the results were overwhelmingly positive; between 96% and 99% of teachers agreed that the method significantly boosted student interest, sparked active interaction, and created a far more enjoyable learning atmosphere compared to traditional methods. In conclusion, the Puzzle It Out method proves to be an energetic and practical strategy that not only enhances teaching practices but also successfully bridges the gap between Islamic Education and 21stcentury pedagogy.

Author Biographies

Muhammad Afnan Mohd Jaafar, Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia

afnanjaafar1303@gmail.com

W Omar Ali Saifuddin Wan Ismail, Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia

woasaifuddin@unisza.edu.my

Muhammad Fais Iqbal Md Nordin, Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia

faisiqbalmdnordin@gmail.com

Muhammad Arif Syafiq Md Arof, Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia

syafiqbayasi16@gmail.com

Muhamad Adli Kamaruzaman, Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia

adlikamaruzaman030901@gmail.com

Ahmad Fadhlan Shahirul, Pusat Pengajian Pendidikan, Fakulti Pengajian Kontemporari Islam, Universiti Sultan Zainal Abidin, 21300 Kuala Nerus, Terengganu, Malaysia

ahmadfadhlan78@gmail.com

Sharizal Ahmad Sobri, Department of Engineering, Nottingham Trent University, Clifton Campus, Nottingham N11 8NS, United Kingdom

sharizal.ahmadsobri@ntu.ac.uk

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Published

2026-02-23

How to Cite

Mohd Jaafar, M. A., Wan Ismail, W. O. A. S., Md Nordin, M. F. I., Md Arof, M. A. S., Kamaruzaman, M. A., Shahirul, A. F., & Ahmad Sobri, S. (2026). The Effectiveness of the Puzzle it Out Method through a Game-Based Learning Approach for Teaching 21st Century Islamic Education among Teachers in Kuala Nerus. Semarak International Journal of Islamic Studies and Culture , 9(1), 1–9. Retrieved from https://semarakilmu.my/index.php/sijisc/article/view/992

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