Inspirasea Playcard

Authors

  • Alya Darwisyah Haji Hajizul Product Design, School Design Universiti Teknologi Brunei, Jalan Tungku Link Gadong, BE1410, Brunei Darussalam
  • Nor Aiman Sukindar Department of Manufacturing and Materials Engineering, Kulliyyah of Engineering, International Islamic University Malaysia, 53100, Gombak, Selangor, Malaysia

Keywords:

Emotional design, conversation-based game, human-centred innovation

Abstract

This study presents Inspirasea, a conversation-based card game developed in response to the growing concern of social disconnection and the decline of meaningful, in-person interactions. Targeted towards friends and families, the game is designed to foster emotional connection and active reflection through structured dialogue in a safe, engaging environment. Using a design thinking approach, the project involved phases of research, ideation, prototyping, testing, and refinement. The final product incorporates three key features: ocean-themed prompt cards, a trinket exchange system to enhance interpersonal engagement, and a smart LED-embedded packaging that activates upon opening. These components are intentionally combined to create an immersive and emotionally resonant user experience. Aligned with the Sustainable Development Goals (SDGs), Inspirasea supports mental well-being, empathy, and the cultivation of strong social bonds. User testing revealed highly positive outcomes, with participants reporting increased emotional comfort, presence, and interpersonal connection. The findings suggest that Inspirasea holds potential both as a market-ready product and as an innovative tool to support meaningful human interaction in contemporary society.

Author Biographies

Alya Darwisyah Haji Hajizul, Product Design, School Design Universiti Teknologi Brunei, Jalan Tungku Link Gadong, BE1410, Brunei Darussalam

ell.azizul3@gmail.com

Nor Aiman Sukindar, Department of Manufacturing and Materials Engineering, Kulliyyah of Engineering, International Islamic University Malaysia, 53100, Gombak, Selangor, Malaysia

noraimansukindar@iium.edu.my

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Published

2026-01-19

How to Cite

Haji Hajizul, A. D., & Sukindar, N. A. (2026). Inspirasea Playcard . Semarak International Journal of Creative Art and Design, 6(1), 83–108. Retrieved from https://semarakilmu.my/index.php/sijcad/article/view/950

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Section

Articles